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Twine

Principal function(s): Autonomous learningIndividual workPresenting (e.g. lecturing, storytelling)WritingStudentYou Supply

Twine is a free, open-source story-telling tool. It is designed for creating interactive, non-linear stories, and text-based games, often referred to as "Choose Your Own Adventure" narratives, where users can choose between several options for the story to go forward. It employs a simple visual editor where users create interconnected "passages" (story chunks) that link together via double brackets [[like this]]. While the fundamental use requires no coding, the tool is powerful enough to be made more complex. Stories can be played directly in a web browser and published as a single HTML file for easy sharing or offline use. Twine is free to use in a browser version or as a downloadable app. Evaluation: Twine is useful for promoting creative writing. Its core strengths are that it is free and open-source, together with its visually intuitive interface that allows users to easily visualize the complex branching structure of their narratives. A drawback is that it requires some time to understand how it works and to get familiarized with it. However, there are several good tutorials online.

Cost: Free.

Website: https://twinery.org/

  

Categories

Type Of Interaction

  • Individual work
  • Presenting (e.g. lecturing, storytelling)

Skills

  • Writing

Content

  • You supply

Usability

Interface User-friendliness/complexity of the tool´s interface

Intuitive, visual.

Time efficiency Time needed for mastering the „how-to“ of the tool and a production of a task

Medium; it takes some time to get familiarized with Twine.

Interface language(s) The number of languages in which the tool is currently available/adaptable to

English.

Respect for privacy Does the tool require registration? Who can see my data? Can I remain anonymous?

Very high. Twine does not require users to sign up or have an account, so it does not collect personal information or track user activity. It does not include tracking like Google Analytics or the usage of cookies or tracking technologies. When users create stories using the browser version, their data (the stories and passages) is stored locally in the browser’s storage, not on Twinery's servers; the user is therefore responsible for saving and protecting their published HTML files. Although Twine does not provide a formal privacy policy, its guiding principles are in line with the GDPR. See more here.

Saving work for future use Possiblity to save your or others´ work for reuse/reproduction

Yes. Work is saved locally in the browser's storage when using the online version, or can be published to a single HTML file and re-imported later.

Tailorability (If so, how?) Possibility of the tool to be used for a range of different activities (e.g. to what extent you can organize a project assignment with a central activity based on this tool)

High; stories can be customized in terms of text, choices, and structure. Advanced users can also use more advanced features such as CSS to change the appearance, JavaScript for custom functionality, and variables for complex game logic (scores, inventory, etc.).

Interactivity

Engagement

Collaboration

Communication

Technical requirements

Installation required?

Not for the browser version; yes for the app.

Compatibility/ Operating System

Any operating system; Linux, macOS, Windows.

Other technical requirements