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    ICT Umbrella Test

Inventory of ICT tools and open educational resources

Welcome to the Inventory of freely available online tools and OERs for language teaching and learning developed by the ICT REV project. The tools [hyperlink to page with all tools] have been selected by and for language educators. There are different ways to search for tools and various examples below. You can also suggest a tool to be added to the Inventory. 
 
Our favorite tools
  • Genially, a creator of visual content such as presentations or infographics

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  • Mentimeter, a tool to create interactive presentations and assess students

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  • Padlet, a virtual collaboration canvas for content sharing

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  • Pitch, a tool to make collaborative presentations

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  • ClassroomScreen, an interactive display board with several widgets and tools

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Kahoot, Interactive activity platform for engaging learning Interactive activity platform for engaging learning

Poll and survey creatorsQuiz/exercise makers

Description: Kahoot is an online platform for creating and playing interactive activities in four formats: quizzes, discussions, surveys, or jumbles. Users, typically educators or trainers, create them using the Kahoot website or app. They can customise questions and answers, add images or videos, and set time limits for answering each question. Players join a game by entering a unique game PIN on the Kahoot website or app, and they can participate in real-time quizzes or surveys. Participants earn points based on correct answers and speed of response, creating a competitive and engaging learning environment. Kahoot was developed by a team of educators and entrepreneurs based in Norway. Kahoot offers both free and premium plans. Participants do not need to sign up or have an account to join a Kahoot game. However, educators or game creators need to sign up for a Kahoot account to create and host games.

Evaluation: Kahoot! is a valuable and engaging tool to add an interactive twist to classroom activities. It is primarily used for educational purposes, such as reviewing material, assessing knowledge, and reinforcing learning concepts. While it does not specifically target linguistic skills, Kahoot can be used to practice vocabulary, grammar, and comprehension in various languages. Importantly, it requires having a device (computer, smartphone, tablet...) to play games in the classroom and a data projector or screen to share the results. It becomes an easy-to-use tool after some practice. Average IT skills required.

Cost: Free without registration for players, free with registration for Kahoot creators + paid premium features

Type Of Interaction: Group/pair work - classmates,

Content: You supply,


Usability and tech notes

Examples of use

Related tools

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that you miss on the ICT Tool Inventory?