en  fr  de
  1. Home
  2.  > 
    Resources
  3.  > 
    Inventory of ICT tools

Inventory of ICT tools and open educational resources

Welcome to the Inventory of freely available online tools and OERs for language teaching and learning developed by the ICT REV project. The tools have been selected by and for language educators. There are different ways to search for tools and various examples below. You can also suggest a tool to be added to the Inventory. 
 

ClassroomScreen, an interactive display board with several widgets and tools

View details

Pitch, a tool to make collaborative presentations

View details

Mentimeter, a tool to create interactive presentations and assess students

View details

Genially, a creator of visual content such as presentations or infographics

View details

Padlet, a virtual collaboration canvas for content sharing

View details

   Search  Clear

What would you like to do?

Second Life , a virtual world platform

Game appsGroup/pair work - classmatesGroup/pair work - outsidersIndividual workMany To OneListeningSpeakingStudentYou SupplyWebsite/other users supply

Description: Second Life is a virtual world platform where users can create 3D avatars and interact with others in a digital environment resembling real life. Users can explore, socialise, build, trade, and participate in various activities within the platform. Signing up for an account is required to access and use Second Life. It was developed by Philip Rosedale, the founder of Linden Lab.

Evaluation: Second Life can be a useful and engaging tool for learners to immerse themselves into a virtual environment where they can keep practicing their target language. Teachers can create their own virtual world and invite students to join, hence bolstering immersive teaching, active participation, and experiential learning. It does take some time to create an avatar and configure the right setup. It is important to create a safe space for education since otherwise other users could start undesired interactions with students. Advanced IT knowledge is required to incorporate Second Life into a language learning curriculum in a fruitful way.

Cost: Free with registration + paid options available.

Type Of Interaction: Group/pair work - classmates, Group/pair work - outsiders, Individual work, Individual work,

Skills: Listening, Speaking,

Content: Website/other users supply, You supply,


Usability and tech notes

Related tools

Help us improve the directory!

Do you have a favorite tool
that you miss on the ICT Tool Inventory?