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    Inventory of ICT tools

ICT Resources for Language Education

Inventory of ICT tools

Welcome to the Inventory of freely available online tools, developed within the framework of the ICT REV project of the European Centre for Modern Languages (ECML). It brings together resources for language teaching and learning, selected by and for language educators. Use the filters and examples below to explore the inventory, or suggest a tool to be added.

www.ecml.at/ICT

Our current favorites...

Edpuzzle, an interactive video lesson creator

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Mentimeter, a tool to create interactive presentations and assess students

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Padlet, a virtual collaboration canvas for content sharing

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Canva, a graphic design platform

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Suno, an AI-powered music creation tool

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ClassroomScreen, an interactive display board with several widgets and tools

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Pitch, a tool to make collaborative presentations

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Wordwall, a creator of interactive activities

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Genially, a creator of visual content such as presentations or infographics

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Brisk Teaching, an AI-powered teaching assistant

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Napkin AI, an AI-powered tool for creating presentation visuals

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What would you like to do?

  • Manage my classroom
  • Get learners to communicate
  • Find and organise resources
  • Get creative
  • Use audio, video, images
  • Provide extra practice
  • Explore AI tools

Prodigy, a game app for learning maths and English

Game apps

Description: Prodigy is an online role-playing game for young learners to improve their maths and English. Learners create a wizard character and embark on an adventure to defeat monsters and earn rewards by solving maths or English problems. Prodigy covers mathematical topics such as addition, subtraction, multiplication, division, fractions, and geometry, together with many English grammar elements. The game adjusts to the player's level and progress, allowing users to learn at their own pace. It offers a free limited version and requires login for use, although this is limited to username and password for students. Prodigy Education was created by Alex Peters and Rohan Mahimker in 2011.

Evaluation: Prodigy is a valuable tool since it makes learning maths and English more fun and entertaining for young students through its gamified interface. It can be used as a complementary resource to engage students of younger age, for example for 20 to 30 minutes a day. However, as with any game, Prodigy must be used in moderation since learners can get addicted to it. It provides reliable research articles assessing its positive impact on students’ language learning process.

Cost: Free limited version with registration + paid plans available.

Respect for privacy Privacy evaluations indicate how a tool handles personal data collection, storage, and sharing, including GDPR compliance and security measures, among others. The ICT-REV team provides them for informational purposes, reflecting our best understanding at the time of review, but assumes no legal responsibility for the accuracy or completeness of these evaluations and encourages users to conduct their own assessments: High. Prodigy collects various types of user data, such as name, grade and location. It also collects different types of cookies used for specific purposes, among which marketing. However, Prodigy does not use any personal information collected from students, and does not use educators’ or parents’ data for targeted advertising. It also does not allow third parties to collect data. Prodigy mentions several security measures, among which is encryption. It acknowledges users’ rights to access, modify or delete their data. Prodigy states compliance with the GDPR. See more here.

Type Of Interaction: Individual work,

Skills: Vocabulary, Grammar,

Content: Website/other users supply,


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