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    Inventory of ICT tools

ICT Resources for Language Education

Inventory of ICT tools

Welcome to the Inventory of freely available online tools, developed within the framework of the ICT REV project of the European Centre for Modern Languages (ECML). It brings together resources for language teaching and learning, selected by and for language educators. Use the filters and examples below to explore the inventory, or suggest a tool to be added.

www.ecml.at/ICT

Our current favorites...

Padlet, a virtual collaboration canvas for content sharing

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Mentimeter, a tool to create interactive presentations and assess students

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ClassroomScreen, an interactive display board with several widgets and tools

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Brisk Teaching, an AI-powered teaching assistant

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Edpuzzle, an interactive video lesson creator

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Napkin AI, an AI-powered tool for creating presentation visuals

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Canva, a graphic design platform

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Pitch, a tool to make collaborative presentations

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Genially, a creator of visual content such as presentations or infographics

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Wordwall, a creator of interactive activities

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Suno, an AI-powered music creation tool

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What would you like to do?

  • Manage my classroom
  • Get learners to communicate
  • Find and organise resources
  • Get creative
  • Use audio, video, images
  • Provide extra practice
  • Explore AI tools

Second Life, a virtual world platform

Game apps

Description: Second Life is a virtual world platform where users can create 3D avatars and interact with others in a digital environment resembling real life. Users can explore, socialise, build, trade, and participate in various activities within the platform. Signing up for an account is required to access and use Second Life. It was developed by Philip Rosedale, the founder of Linden Lab.

Evaluation: Second Life can be a useful and engaging tool for learners to immerse themselves in a virtual environment where they can keep practicing their target language. Teachers can create their own virtual world and invite students to join, hence bolstering immersive teaching, active participation, and experiential learning. It does take some time to create an avatar and configure the right setup. It is important to create a safe space for education since otherwise other users could start undesired interactions with students. Advanced IT knowledge is required to incorporate Second Life into a language learning curriculum in a fruitful way.

Cost: Free with registration + paid options available.

Respect for privacy Privacy evaluations indicate how a tool handles personal data collection, storage, and sharing, including GDPR compliance and security measures, among others. The ICT-REV team provides them for informational purposes, reflecting our best understanding at the time of review, but assumes no legal responsibility for the accuracy or completeness of these evaluations and encourages users to conduct their own assessments: Medium. Linden Lab, Second Life’s developer, collects various types of personal information such as first and last name, postal address, e-mail address, telephone number, username, and/or image (optional) when creating an account. The platform uses chats and forums that are accessible by other users or the public, so it is important to consider this when sharing information. It also collects cookies for different purposes, among which is marketing. Its privacy policy mentions the implementation of technical, physical, and organisational security safeguards to protect personal information. Second Life acknowledges users’ rights to correct, delete, or limit the use of certain data, together with withdrawing consent from marketing communications. Second Life has another, more stringent privacy policy for young adults, that is teenagers over 16 years old. Linden Lab complies with the GDPR. See more here.

Type Of Interaction: Whole class,

Content: Website/other users supply, You supply,


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